Friday, December 17, 2010

Even more modeling stuff


Here is a my first experience with high and low poly modeling.

More modeling stuff


These are some snazzy beauty shots of a model I made and textured. The design idea was to take DOG from half life 2 and redesign him from Portal, I really like how he turned out.

Model stuff

This is the game model of the girl I concepted a while back. I really liked this project because I learned so much; I learned z brush, NEX, high and poly modeling as well as more stuff on organic modeling.

Sunday, November 21, 2010

Old stuff

This is is a creature design I did for my concept art class, its a whirlywhisp and his name is Ferdinand. I like naming things.

Super Snazzy

Hey, big update, here is the finished doctor sketch, as well as an update on the singer lady, AND some business card ideas I'm working on. Hope everyone is getting stoked for thanksgiving. Fun week this week; Mario was kind enough to teach me Zbrush, I don't hate it yet, and I think that's a good sign. I find with programs it is good not to say you love them too quick into the relationship as they tend to betray you.


Sunday, November 7, 2010

Quick sketch

A quick rough sketch I did before going to bed. I'll develop it more later, i'm thinking of keeping it very black and whitish, complete with flurry of sakura petal snow storm.

Sunday, October 31, 2010

updates

I know, I know, I need to update more. but seriously I've been busy...doin' stuff....like watching glee...don't judge me. Ok, you can judge me, but only behind my back.

Seriously I've been working hard though. So here is what I've been working its not done, I'm mainly posting to show I haven't been lounging around in my underwear eating Ben and jerry's while reading the entire history of the X-men on Wikipedia that one Tuesday when I didn't want to deal with normal maps...

Don't judge me.


this is "just cuz" that started turning out fantastic so its being turned into a portfolio piece.

This is a Doctor design in progress for a game, sadly its been cut but I'll finish it up, cuz he is awesome.


his is a Doctor design in progress for a game, sadly its been cut but I'll finish it up, cuz he is awesome. He needs some more highlights, but I've always been scared if them a bit.

This doesn't even include, a model watch I made in maya and the animation I did, i'll post those later.

Monday, October 18, 2010

New character design

In my portfolio class i noticed a lot of my art and characters are a bit too artistic and feminine for a video game game job, so I set out to make a character that was more video game like. so out comes a girl with big guns and big tits! I think I nailed it. I Like her thou, she looks like such a bad-ass

Friday, October 15, 2010

Fable Cover

I love love luuuuuuuuuuv Fables. It is such a cool comic and the characters are super cool. The covers are amazing, James Jean is such a cool artist. Their first cover however, stunk; snow white isn't in white or holding an apple or anything like that. She has a lizard thing on her shoulder, really not sure what that was about. So I tried  my hand at re-doing it. I don't think I got it with this one, it really doesn't speak to the nature of the fables stories But it still looks super cool.

Thursday, October 14, 2010

Animation: Acting ball

video
Hey y'all, This is my acting ball animation for my intermediate modeling class. I think my favorite part is when he shakes his little tukus in the air right before he leaps. He definitely isn't your normal ball, when one of animation friends was giving me advice he asked, what its nature was as it lacked the "bounce" that a normal ball has, I proclaimed he was no longer a ball he was character with organs.

Saturday, October 2, 2010

Stuff from last year


This is a circus performer for my 3-d class. In the design sketch she definitely has that "I'm to good for all y'alls," look in her eye, and with legs like that she probably is. Seriously, her legs are super long I was in apparel design for a year so sometimes the fashion illustration techniques trickle over. The model was the first human I ever modeled and I am super proud of how she turned out. My plan is to go back and fix her up till she is perfect.